﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace TowerDefense.Towers
{
    public class Beam : Munition
    {
        public Beam()
        {
            //throw new System.NotImplementedException();
        }
    
        public int BeamDuration
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public override void Update(GameTime gameTime)
        {
            throw new NotImplementedException();
        }

        public BeamState CurrentState { get; set; }

        public enum BeamState
        {
            Beaming,
            ReadyForRecycle
        }

        public override Entity Clone()
        {
            throw new NotImplementedException();
        }

        public override void Draw(SpriteBatch sb)
        {
            throw new NotImplementedException();
        }
    }
}